Very nice maybe i will buy it.
Congratulation on being a published author!!
Very nice, I will take a look.
Question: does it include a CD/DVD of all the project in the book??
EDIT : Don’t worry, I found the answer - “All the code and the high quality game art assets are available from the Deep Pixel website so you can build the games yourself or customize your own projects!”
Many thanks guys.
Yeah all the content should be on the website, if you find anything missing or need any additional support don’t hesitate to contact us!
Bought!
The examples are really nice.
Do you teach jscript or csharp ?
From the book description on Amazon: “This book uses JavaScript as the example language. …”
Congratulations on your book!
I like the cover.
Also good on you for keeping costs down and having the files available for download from a site, not on a CD (which is usually outdated)
Will there be a Kindle version? I prefer buying books this way, so I can read them on my Ipad. Much handier for me.
javascript?! really? oh dear… Would be nice if it was .net (since it’s the most used language among the developers using Unity, looking at the forum posts on this site)
Hope the book will help many (excluding the javascript parts hehe)
Saymoo I’m not so sure about your statement. From what I’ve seen on Unity Answers, and most tutorials out there, most people are using Javascript.
Or maybe thats just a n00b thing
well, scooping through the forums, (scripting and others)
.net is gaining popularity rappidly because of it’s ease of use, and familiarities with it.
In a way I wish Unity would only support C#.
The similarities between Javascript and C# in my opinion don’t warrant another language
(compared to the case wherein VB.NET and C# are the main .NET languages, which is understandable)
Also the C# intellisense with Unity libraries in Visual Studio is a dream,
I just can’t stand using Javascript without that full intellisense support
I can not find the tilemodel.unitypackage on your website. Can you direct me to it?
The “Unity Project Files” .zips will not open.
I need clarification on where to place the
if (tileName1 != tileName2)
statement on page 40.
So far good book.
Randy
ps. Just who is this “my bob” dude and why would he care if I’ve hit something???
(Any relation to “uncle bob”?)
Your are mistaken in this sentence. When you code in JavaScript in Unity you’re still using the same .Net libraries and runtime that C# accesses, only with a different language. Nevertheless, you can still import any namespace you wish and use it pretty much the same way you would when writing a C# script. There are certainly some differences in what you can do (or how) with either language, of course, but that in no way implies that you’re not using .Net when coding in JavaScript.
Regards,
- jmpp
DeepPixel,
What Unity proficiency level would you say your book is aimed at? I wouldn’t call myself the most seasoned developer out there but I’m certainly no beginner at it (experienced in plain ol’ C, PHP, JavaScript, comfortable with ObjC/Cocoa, Object Oriented Programming, etc.). I’m also currently at a pretty comfortable level with the Unity API, but obviously with much to learn from it still. Nevertheless, I am certainly still rather new to the world of game development itself, with many important techniques and lingo out there still new to me.
So, overall, I’d say I’m at a somewhat intermediate proficiency level, with not much need to learn scripting techniques themselves (although fresh knowledge is never unwelcome) but rather more general game dev fu. Unity being my engine of choice, would you say your book is appropriate for me?
Thanks for your feedback! Regards,
- jmpp