New Unity Dropdown Menu to Change Game Resolution

Hey guys,

I read through some other similar questions about the UI dropdown menu and the Unity documentation but I am still struggling to understand how it works, could someone explain to me everything and how I could apply it to changing resolutions with it.

Thanks!

UI can be used to process functions that are public ex: public void NameOfFunction(){}
as for setting up resolution with drop down what you will need is UI button/DropDown Menu

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class settingmenu : MonoBehaviour {

    public bool screenres;
    Resolution[] resolutions;
    public Dropdown dropdownMenu;
    //public Vector2 Res;

    // Use this for initialization
    void Start () {
        resolutions = Screen.resolutions;
        for (int i = 0; i < resolutions.Length; i++)
        {
            dropdownMenu.options_.text = ResToString(resolutions*);*_

dropdownMenu.value = i;

dropdownMenu.onValueChanged.AddListener(delegate { Screen.SetResolution(resolutions[dropdownMenu.value].width, resolutions[dropdownMenu.value].height, true); });
}
* }*

* // Update is called once per frame*
* void Update () {*
Screen.fullScreen = screenres;
//Screen.SetResolution((int)Res.x, (int)Res.y, screenres);
}
public void Full()
{
screenres = !screenres;
}
string ResToString(Resolution res)
{
return res.width + " x " + res.height;
}
}