I read through some other similar questions about the UI dropdown menu and the Unity documentation but I am still struggling to understand how it works, could someone explain to me everything and how I could apply it to changing resolutions with it.
UI can be used to process functions that are public ex: public void NameOfFunction(){}
as for setting up resolution with drop down what you will need is UI button/DropDown Menu
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class settingmenu : MonoBehaviour {
public bool screenres;
Resolution[] resolutions;
public Dropdown dropdownMenu;
//public Vector2 Res;
// Use this for initialization
void Start () {
resolutions = Screen.resolutions;
for (int i = 0; i < resolutions.Length; i++)
{
dropdownMenu.options_.text = ResToString(resolutions*);*_