Hello guys, but this new Unity, using the 2D mode, I’m trying to move my character in the X axis for example, when I call the Transform.Translate I’m creating a vector3 like (.5f,0,0). But when I run the game the character moves in the Z axis, I can’t understand why this happens, any idea?
Your characters rotation might be 90 degrees on y axis. Make sure that your characters rotation is (0, 0, 0).