New Unity Training from i3DTutorials for March

New Unity training coming this month. Here’s what you can expect:

  • polygon modeling

  • high resolution sculpting

  • mixed pipeline production with the following:

  • Unity, ZBrush, and Softimage

  • Unity, ZBrush, and Maya

  • Unity, ZBrush, and 3dsMax

  • realtime asset creation

  • data asset exchange with Unity

  • and more…

Our plan is to create end to end training for Unity that will cover every aspect of production, with a focus on actual game production workflows. This type of training will open the doors to more developers and newcomers to start creating AAA quality content for high end games with the Unity engine. We’re sticking with the mindset that this training is designed “by developers, for developers”. Don’t have an exact release date right now, but expect this to be out if not this week, then next week.

New product page is up with detailed information about this new training for Unity. You can also watch a preview trailer on the same page. The tutorial isn’t officially released yet, but will be soon. This first one is for Unity, ZBrush, and Softimage. More training for Maya and 3dsMax will follow very soon.

See product page here:

Questions? Feel free to ask :wink:

Great to see a professional tutorial covering a Unity and Softimage pipeline. And the ZBrush content is a welcome addition for a sculpting newb like me.