Is there any performance benefits of using the new Unity UI vs call like
GUI.DrawTextureWithTexCoords(_imagePosition, Texture, _textureCoord, AlphaBlend);
I know there are other benefits, but I am just asking about performance.
In other words do new Unity UI uses something more efficient than GUI.DrawTextureWithTexCoords(_imagePosition, Texture, _textureCoord, AlphaBlend); ?