New Unity Web Player update does not work on Google Chrome

Hi,

I recently updated to the newest Unity Web Player version. It works fine on Safari and Firefox, but it does not work on Google Chrome.

I am running Mac OSX Yosemite

Unity Real-Time Development Platform | 3D, 2D, VR & AR Engine tells me “Unity Plugin version: not installed” for Google Chrome only.

I go to plug-ins for Chrome and Unity Player isn’t even registered in there.

Please send help :open_mouth:

PJ

I can confirm this, getting the same issue.

Please post a bug report and respond here with the bug number. I’ll then prod QA.

I have the problem that Chrome does not open local webplayers, but as soon as the webplayers are online they get opened.

Sorry my first post is a complaint about the same issue. When I click on the game link on my facebag page I get the attached screen shot. Game worked fine yesterday. Tried dumping the plug-in from the library folder manually, and removing the app, no luck. Running it on Chrome on MacOS 10.6

I should probably add which game, lol. Dead Trigger 2, but all games that use the Unity engine are now broken for me on facebook, using both Chrome and Safari. Safari makes it to the splash page before it bogs out.

I filed a bug report:
http://fogbugz.unity3d.com/default.asp?650082_ulkifkcqju7tj2ih

case 650082

2 Likes

Thanks for filing bug.

Same issue here, same OS and browser.

Good sirs, this is because Chrome switched to 64bit on OSX. We’ll be releasing a 64bit version of the webplayer with 4.6.1 as outlined here: http://blogs.unity3d.com/2014/11/24/sustained-engineering-plan-for-unity-4-5-and-4-6/

Until then you have to use another browser.

This is really odd as web player still works in Safari and Firefox, which are 64 bits binaries too (as displayed in OSX activity monitor).
Any details about that ?

Yes, Google has killed off support for 32-bit DLLs on Mac. Unity web player is a 32-bit DLL. Other Mac browsers can still load 32-bit DLLs.

Thank you very much for the explanation.