New Unreal 4 tech demo!

I think the audio needs work, imagine what a manufacturing plant like that would really sound like, wouldn’t it have more reverb?

Looks great though, what do you think?

As one commenter on Kotaku mentionned, UE3’s Samaritan demo was already stunning, but we (barely) never had any game of such a visual quality with current gen.

Punchline : During current gen, games already costed as much as the most expensive movie ever to be on par with engine max potential. So you can imagine what it will be with next gen …
We just need to stop asking for more beauty and photorealism, or there would be no budget left at all for gameplay mechanics and actual experience.

looks good, but i would like to see what an actual game would look like.

But that’s where Unity, Crytech and Unreal come in they provide tech that can make bringing a game together with less work needed by the programmers and the tools to enhance the artwork pipeline are coming along in leaps and bounds.

So maybe game developers should start off with a movie of the game to finance the gameplay development?

Procedural treatments will never replace the whole work of artists, modelers, animators, etc … The more photorealistic / visually intensive you get, the more work you need on details, textures, world assets, etc. No engine could automatize this unfortunately.
Until the age of Content Creation AIs has come, indeed … :wink:

Holy cow, that’s actually not a bad idea at all … :eyes:

  1. it would test the market to know if the whole game lore, background, story, universe etc might have any chance to be successful
  2. it would securize the whole production department before working on any gamedesign, giving mechanic designer ultimate tools to prototype their design ideas (and be more convincing, more realistic about what actually works or not)

So when will shuriken be improved and made to have a use “compute shader” option/tickbox again? Come on guys :slight_smile:

$95+ Unity Asset Store - The Best Assets for Game Making

Movie to sell game development == brilliant.

Are you to trying to evaluate to see if it’s true? :smile:

Not really my idea, look at Valves Source Filmmaker, Crytech tech demos, Unity’s Butterfly Demo and Unreal Demos.

Game development tech and graphics is pushing into low end CGI tech space and doesn’t take a rendering farm!

That’s before you tie it into Nvidia’s cloud rendering servers, for near real time raytracing.

Except for the part where most movies completely tank, so this just adds an additional risk and punishes smaller development studios.

But how many games do you wish there was a movie for?

For me Halo, Starcraft II, Space Hulk.

And the movie does not have to be full length merely a short or episodic way to see if there is interest and funding.

Wait a minute that’s Kickstarter! DOH!

i thought you meant there should be more trailers out in the wild before actual development…that way devs can get a sense of how well the game would be received. A full fledged movie? We do have movie-to-game conversions…they are called “license games” most of those dont turn out to be good games…

Why would I want to watch a movie of a game when a game’s greatest advantage over movies is the ability to offer an interactive narrative?

The original point was that spending all your production costs on more graphics does not mean more game play, so my point was why not use the graphics and a linear story to make a none interactive episodic demo that could fund the development of better game play.

Lets face it some games are so linear they are almost movies anyway!

Unreal games seem like a benchmark for their engine to me, they don’t develop them with gameplay in mind.

Do they say if it was run realtime at recorded framerate without speedups? And if so with what hardware? If not i’m not impressed, if it is then i’m impressed by the outdoor scene mostly.

i dont know the hardware, but when they showed the vid, they were applying a few different filters to prove that it was running in real time.

Sounds pretty cool then!

So where’s the cross platform integration for that then?