I went to the provided “Race Demo” to learn more about how to put vehicles together for use in Unity.
The Race Demo directs me to go GAME OBJECTS>CREATE CAR - which does not exist in v2.01. - not cool!
Anyway, here is my dilema… I can not stop the wheels from dropping thru the terrain without a box collider (ridgidbody already added), which of couse won’t work on wheels if you are going to animate them. The wheel collider makes them bounce a few times and then they’re gone… any solutions out there? Is there a “formula” in leu of no CREATE CAR?
Next question,
I love the “sea foam/surf” in the island demo. Is the mesh created within Unity or does it have to be done in an outside program? It seems more natural to be able to do this in Unity as that’s where the terrain it self is being created most times.
Last question for now:
Unity trees… When I import the trees from the island demo into another project and try to use them they are super small. Do all trees need to be set up as PreFabs prior to use? Where am I going wrong? Also, is there a tree library of common trees available? Seems like there should be more included… palms are nice but not in the snow! If I do build trees in Max, will they move in the wind back in Unity?
Thanks to anyone who can help!!