Hello - i am pretty new to unity so forgive me if these questions are simple… I have spent hours looking for answers to them.
-Selecting the Baked Lightmap view mode on the viewport drop down just shows me a checker board, and not the actual lightmaps (first image is what i expect, second image is what i actually get)
-I always get an obvious seam on my lightmaps - even when i create a custom UV2 for them - i am guessing unity is not padding the lightmaps or something?
have fixed the seam issue by increasing the padding and the size of object lightmap in the lighting tab. Still do not know how to view the scene lightmaps on the meshes without the checkerboard
I think you’re using an older version of 5.6 beta. In 5.6.b10, you’ll see that we brought back Show Lightmap Resolution button to scene visualization UI menu. You can toggle this button to enable/disable checker view rendered on top of your lightmaps.
I’m also glad to see that you already fixed seams issue. In addition to padding, you may also try to increase padding margin in Generate Lightmap UV settings, located in Imported Mesh section.
thankyou - have updated and can now disable the checkerboard
Still having some seam issues on modular meshes. Made my own lightmap uv channel didnt help and also letting unity generate the lightmaps and putting the padding all the way up to 64 pixels doesnt help.
Any help would be amazing!