Hi, I’m a new user, following an introductory class plan. There’s really no help available there, so I’m investigating here
The current project is setting up a Rollerball game…just learning about collisions, prefabs, prototypes, controls…very basic stuff.
I have two issues I can’t figure out. The first is, in the instruction video, they grab a floor prototype and put the ball on it, and when play is clicked, you can move the ball around.
When I do the exact same procedure, the ball falls through.
Now, I know the problem is that there was no box collider on the floor. I added one and things worked right. MY QUESTION IS…should the floor prototype have had a box collider from the start, like in the video?
This is a fresh install…as in downloaded from the Unity website and installed an hour before starting the lesson, so everything I’m using should be the base default.
The second issue I’m having that I can’t solve is, when the ball dies (from falling thru the “death floor”) it restarts the level, as it’s supposed to, BUT the colors all go dark.
Watching a material in the inspector, you can see it’s preview change, but no setting does.
The light in the scene is just the default Directional Light that loaded on “new project”. I checked it’s settings before and after, and they didn’t change.
I deleted it, and the change still happened.It happens in both the scene window and The Game window.
Anyone have any thoughts?
(oh, and is there a “Mac section” of the forum? I have some questions related specifically to Mac issues, but I didn’t find a subforum).
Version 5.2.1f1. Mac OS 10.9.5