Hi everyone,
I’m thinking of porting my game to unity and have a few questions:
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Without including assets, what is the approx minimum size of the non pro desktop, iphone and android deploy builds? My game is 2d (2d sprites), networked and the game logic will be very lightweight. I’m however concerned that the build maybe large if it includes the features I’m not using such as 3d and physics. Also I won’t be using the pro versions so wont have access the the “Build size stripping” feature.
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“Text input in UnityGUI” is not supported for flash. What is the ETA for this feature? I have a number of forums such as login and registration.
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What licenses support the flash build? Can I build flash from the non pro unity version?
Thanks everyone.