Hey, I used to work with older versions of (unity 3.x mainly) and this was never a problem: changing an anchor point by using a blank gameobject.
But now a days, when I make a new gameobject, then parent something to it, the stinkin empty gameobject’s points reset to match the childs position. In other words, I would make a new parent empty game object, place it’s center to the point I want to rotate on, then child a mesh to that gameobject point. But now, when I child a mesh to a gameobject, it changes the position of the parent! Why should the child dictate the parent…?
Back in my day, the child had no power over the parent. (Children these days…)
Anyway, I don’t want to make a script for this. This should be dead easy, I did it way back in Unity 2.x days and 3.x. What’s the workaround?
Thanks in advance