New Version Anchor Point Changing Issues - Trying to make a rotating turret

Hey, I used to work with older versions of (unity 3.x mainly) and this was never a problem: changing an anchor point by using a blank gameobject.

But now a days, when I make a new gameobject, then parent something to it, the stinkin empty gameobject’s points reset to match the childs position. In other words, I would make a new parent empty game object, place it’s center to the point I want to rotate on, then child a mesh to that gameobject point. But now, when I child a mesh to a gameobject, it changes the position of the parent! Why should the child dictate the parent…?

Back in my day, the child had no power over the parent. (Children these days…)

Anyway, I don’t want to make a script for this. This should be dead easy, I did it way back in Unity 2.x days and 3.x. What’s the workaround?

Thanks in advance

Actually, it does work. But if you use the rotate tool in the UI, it appears as though it doesn’t. However the scripts still access the parent child relationship correctly.

Hope it helps someone. Thanks anyway.