Announcing two great live virtual classes starting this week: Optimization Techniques (Intermediate level) and Intro to 3D Game Development (Beginner level).
Optimization Techniques
June 7 - June 28, 2018
A Unity Certified Instructor leads you and your cohort through the process of identifying optimization issues within a pre-existing Unity project (provided in class). The combination of independent assignments and group work, feedback, interaction and support make learning effective.
Level
Intermediate — for developers who have used Unity for over a year, and are comfortable scripting with C#, but have minimal to no experience with project optimization and the associated diagnostic tools.
Subjects covered
The class covers analyzing diagnostic data and applying various optimization techniques using Unity’s suite of Project diagnostic tools:
- Stats Window
- Memory Profiler
- Profiler
- Frame Debugger
Introduction to 3D Game Development
June 6 - June 27, 2018
A Unity Certified Instructor introduces you and your cohorts to the game engine and its suite of 3D features. The combination of independent assignments and group work, feedback, interaction and support make learning effective.
Level
Beginner — for aspiring game developers who have downloaded and explored Unity but have limited to no experience building a game.
Subjects covered
The class covers all the basics of 3D development, including:
- The Unity Hub
- Importing
- Animation
- Character configuration
- Game mechanics
- Publishing