Hey all, We are struggling with our Unity Player size for IOS.
We have a requirement to make our player under 17 mbs.
Last week our player was 15 mbs. 13mbs for the player and 2mbs scripts and graphics.
This is what we have done so far.
We updated to the new xcode. ( sdk 4.3 )
We read that using mscorlib stripping can make our player 6 mbs ( we have unity pro )
We followed the requirements here:
( such as armv6 (OpenGL ES1.1). )
So, our player size has now gone up from 15 to 18 mbs.
Can anyone help us?
Thanks.
Chris