Newb 5.3 shooter tutorial error: Unexpected symbol Raycast

public class PlayerMovement : MonoBehaviour
{
public float speed = 6f;

    Vector3 movement;
    Animator anim;
    Rigidbody playerRigidbody;
    int floorMask;
    float camRayLength = 100f;
    
    void Awake()
    {
        floorMask = LayerMask.GetMask("Floor");
        anim = GetComponent<Animator> ();
        playerRigidbody = GetComponent<Rigidbody> ();
    }  

    void FixedUpdate()
    {
        float h = Input.GetAxisRaw("Horizontal");
        float v = Input.GetAxisRaw("Vetical");

        Move(h, v);
        Turning();
        Animating(h, v);
            }
    
    void Move (float h, float v)
    {
        movement.Set (h, 0f, v);

        movement = movement.normalized * speed * Time.deltaTime;

        playerRigidbody.MovePosition (transform.position + movement);
            }
    void Turning()
    {
		Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition)

        Raycast floorHit;

        if (Physics.Raycast(camRay, out floorHit, camRayLength, floorMask))

        {
            Vector3 playerToMouse = floorHit.point - transform.position;
            playerToMouse.y = 0f;

            Quaternion newRotation = Quaternion.LookRotation (playerToMouse);
            playerRigidbody.MoveRotation (newRotation);


        }
                   
         }

    void Animating(float h, float v)

    {
        bool walking = h != 0f || v != 0f;
        anim.SetBool ("IsWalking", walking);

    }

}

Try “RaycastHit” instead.

http://docs.unity3d.com/ScriptReference/Physics.Raycast.html

http://docs.unity3d.com/ScriptReference/RaycastHit.html