Newb question about disappearing geometry

Hi all,

We’ve just started using Unity, and for the most part my team has found the system to be incredibly intuitive.

I’m almost positive this question has come up before and probably been answered.

However, searching the forum hasn’t turned up a fix. I’ve dug through the documentation, but “clipping” brings up all sorts of information that doesn’t seem to be related to what we’re looking for. Additionally, we’ve tried playing with most of the settings on a camera in the editor, and nothing seems to fix this issue.

Here is the problem:

We have a camera that needs to be relatively close to an animating (skinned) character. This camera is attached to the head bone of the character so that it constantly focuses on the character’s face.

However, as the character animates and the camera bobs around, pieces of the character disappear.

We think this is due to clipping, because if we set the nearClippingDistance to very low (.0001) then the clipping seems to happen a lot less. However, even a setting of zero doesn’t stop the geometry from disappearing all the time.

Is there a way to disable the near clipping or frustum clipping on a camera?

Thanks,
Matt

What I did to stop this was to go to the “Skinned Mesh Renderer” for each mesh that was disappearing and turn on the checkbox for “Update When Offscreen”

Ahh. That makes sense.

I’ll try that.

Thanks,
Matt