#pragma strict
var Damage : int = 50;
var Distance : float = 1.5;
var hit : RaycastHit;
function Update ()
{
if(Input.GetButtonDown("fire1"));
{
if(Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit));
{
Distance == hit.distance;
hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver);
}
}
}
Errors : Unexpected token: if. and
expecting :, found ‘;’.