I'm a 3D artist mainly, and I imported two models into unity from blender using 2.49, as 2.5 fbx exporter doesn't seem to work, just for a test. One was a wall model, very basic, about 64 triangles and untextured. I clicked on generate colliders for it but no collision detection happens, I can move straight through it.
Do I then have to create unity prefabs and set them as invisible, and then make colliders for those objects?
Also, multiple collider objects, such as a character model or spaceship or some such, I can't seem to simply attach multiple colliders to a parent object, in this case the model itself, just the one.
So, I suppose the same again, is it simply a matter of creating multiple cubes/spheres etc, setting them to invisible, attaching colliders to them and resizing as necessary?
And will the extra invisible geometry impact on the frame rate?
Thank you.