Good day, I’m Mark and a newbie in game development The nearest Ive been on designing is through thousands of game mechanics and sketches on my mind, and a few sketches on a paper. However I’m determined to create a game of my own which everyone who like space sim, strategy and many more stuff will love. My project is a real time MMORPG Space Sim in a gigantic way where every player will control a colony. Imagine a Civilization game + Diablo + Sins of Solar Empire + Farmville + Command and Conquer + Halo + many more… its a game which in my estimate needs at least 5 years+ in development. This started as just a past time for me and now i’m pretty serious on making it happen.
And i need your help. I’m like a kid with only a pen and paper…and imagine that im in front of you, saying… "I wanna be a rock star! "
I dont have the tools nor the knowledge to start… i dont even know where to start T_T
Please help me… i know that if i wanna learn how to run, first i need to know how to walk, but before that i need to learn how to crawl! Please point me on the right direction where i will be able to learn the very core basic of stuff…
First learn to program, learn Unity, then do some small games before you even think about embarking on a 5+ year project (which sounds to me more like a 20+ year project…vastly over-ambitious, if you want the hard truth).
There’s nothing wrong with ambition, I think we all started that way, we’re like hey I want to make this great amazing game only to find out the grass is not greener on the other side, turns out that a day job will pay my bills after all, at least for awhile.
My point is, we’ve all been there, or at least the majority have. It takes a long time making prototypes just for at least practice before you venture off onto a real project.
Go to the Unity learning secction that Eric5h5 was gladly able to give you a link too, that and youtube and google are your best friends for finding out almost anything you need to know about learning Unity.
It will come to you all in good time, it’s not easy, and will take awhile to even become a beginner, Unity is not an engine that does everything for you, granted it has all the tools for the most part to do anything you can think of, however, you have to learn how to tell Unity to do it, somethings easier than others.
But keep practicing and learning and asking questions and I’m sure we can gladly help you!
@anon_58309066 thank you so much im actually on that page right now
@Zeblote When i didnt finish college my parents told me, i will never ever have a good paying job, i will never ever have a family, no kids just a lonely poor life… a life of failure…well… they were wrong ^_~ good thing they were anyway ahahah
@N1warhead_1 I know the road ahead… is a deep unknown space for me. But nothing will happen if i will stay put and just watch from afar… for me, to reach a goal you have to move one step first … then two, three, and so on… thank you so much for the advice and support. I will name one of the most powerful missiles on my game “N1 Warhead” in remembrance of your kindness.
This is the truth. You should read this first message and you should just stop right where you are. Realize the gravity of this. Your head is full of candy and unicorns and rainbows right now. You need to shake all that off and envision your butt going numb after 2-3 hours a day on your computer, learning why experienced coders do not program with a white background… because you’ll start having light sensitivity during the day.
You want to be a rock star? O.K. Well, in spite of what you see on stage rock stars are typically highly motivated, hard working control freaks who tend to be high IQ individuals who are well-versed in different musical genres and are also business savvy. They also spend years trudging through crappy jobs until they find success. And, oh yeah, they spend years honing their talents obsessively. How many rock stars do you think can’t play “chop sticks” on a piano?
That’s where you’re at, right now. You wanna be the lead guitarist for Avenged Sevenfold and you’ve never played guitar in your life.
All I can say is that you’ve got a long road ahead and every day you spend not starting down that road is just another day between you and what you want. And there’s no shortcut. Don’t be like all the other people waiting for a free ride.
It’s really that simple. Solid white is your computer display blasting your eyes with light, black is no light. So… you would want a dark background with lighter text. I use one that’s blue and yellow, it reminds me of the Blockbuster video logo. I guess alternatively you could also wear sunglasses.
…seriously, though, have you never noticed that whenever you see a computer programming window in a TV show or something, it’s always like green-on-black? Why do you suppose that would be the case? Cuz it’s cool?
sorry, im not you and my brain doesnt work the same as yours… im asking help here… not discouragement. thanks for the reply anyway and have a great day ^_~
@anon_36705745 Administrators please close this thread before it becomes a Insulting/Flaming/Discouraging thread… ive had enough of those… im pretty confused why some people goes agro mode about something… well im seriously and honestly asking help here… and so far out of 9 replies, theres only like 2 relevant and useful replies here… please UNITY administrators close this thread asap before it becomes a flame thrower thread -_-"
My impression of UNITY base from the reply on this thread is…
1: Its hard to learn
2: Not good for beginners
3: Unity Community Sucks
1: It’s pretty easy to learn
2: Nothing is really good for beginners at all, every tool has a learning curve but Unity is one of the easier to grasp
3: Partly, yes.
Regarding that MMORPG stuff. I would avoid to use Unity for anything huge multiplayer RPGs at all cost. Take a look into the Hero engine especially as it covers lots of stuff you need already.
Hopefully you are not so easily discouraged. After all, your journey is a big one.
Part of the reason people seem to be discouraging you is because they are trying to tell you something important, even if you don’t feel like hearing it. Your chosen task is very very very large. Many people have set out to create an MMO, and most fail. You hope to creat an MMO “but bigger” all by yourself. Imagine someone coming up to you and saying “I’ve never been hiking before, but next year I will climb Mt. Everest”. That’s you. However, we see that you are honest, and people here do like to help.
Here is my advice: Start with a smaller mountain. Keep the MMO idea in the back of your mind for a day when you are ready. For now, focus on learning the basics. You will learn a lot by following one of the tutorials listed here. When you have specific questions - ask them! Someone will answer.
My question was genuine. Your opening post fits the pattern of a periodically used trolling attempt where someone makes a dupe account and says more or less exactly what your opening paragraph says. Assuming you’re not one of those, the resemblance in that paragraph is uncanny.
What doesn’t fit the pattern is that you followed that up by asking about the basics.
Thankfully, in addition to the Learn section Eric already linked, there’s also an existing and lengthy discussion about exactly this, here. In particular, I really like this post and the one after it. Learning the basics is exactly the right way to start if this is something you genuinely what you want to do (I hope so!), and I recommend using them to make small games which you can finish, show off, and get feedback on.
The road is long, but as long as you’re enjoying the journey that’s a good thing, right?
Misterselmo has a tendency to sound argumentative and is a bit too blunt at times, but he’s pretty accurate in this specific case. Starting with an MMO sounds like a great idea to newcomers, but not only is it a pretty nasty thing to build completely from scratch, it is very unlikely you’ll get it off the ground.
You have two basic choices. Do like Xaron stated and use an engine built specifically for MMOs such as Hero Engine or attempt to make the system yourself from scratch. Which as someone new to the field you may as well put that project on hold for a couple years or more if you go the scratch-built route until you’ve learned the tools.
The other problem which I don’t think was touched on is funding. It isn’t merely a matter of content, you also have to host the servers. I’m not completely up-to-date with the current hardware costs, but I’m fairly confident it will be hundreds if not thousands per month for decent hardware with good support and backup solutions.
At the very least simpler projects can provide some funding alongside the experience you’ll gain.
There are a lot of threads like yours, some are not genuine. The people here have been burned and a few are angry and bitter about newcomers. I suggest you go to the Teaching Forum and read as much as you can, do some tutorials, and then come back and ask specific questions.
Not everyone here is angry and mean, just some of them and they seem to troll the forums for threads like this to yell at kids. Not sure why, maybe it is like the old grouchy guy who says, “Get off my lawn!”
But really, I would tell my own kids, go read first, then ask questions. Get some specific questions rather than general. Then you will find people who are willing to help you. BTW, they are right. If you want to make an MMO, find a team that is making one on the Collaboration forum and learn from them.