Hi all,
Would like to create a simple
(1) metalic silver shiny ball effects. (see attached)
(2) glass ( some transparency) ball effects.
It don’t have be 100% realistics, 50% lookalike will do the job
Any hints will be great! thanks
Reg,
Peter On
Actually with a decent Cubemap and one of the Reflective material shaders from Unity that’s not too difficult to achieve.
In realtime you won’t get the reflections of anything else other than the cubmap but it looks convincing enough. if you create the Cubemap from within a scene you can also get the impression that the static meshes sourrounding your object will actually be reflected. Be careful with animation, though. Your cubemap moves with the object.
Glass isn’t too dificult, either. There’s the GlassFX shader. You need Unity Pro for that, I think. And you will only get a ripple effect from that. IOR values are not available (as they are very hardware demanding).
Here’s your link to reflective materials: