I download the 2DGamePlayTutorial and im notice that the “boxes” or crates can be pushed if the characters collision with them.
Now i make my own “game” or just im using a FPScontroller, i create a cube with collider and rigidbody, but when i collision with the cube does not move is like solid and attached to the ground (my ground or floor is another cube). I want to walk and when i collision the cube, this can be pushed and fall…
I try to import the crate from the 2DGamePlayTutorial and it does not work
1.- Create a Javascript file on Project window i called “Push.js”
2.- COpy the code from script documentation, this is the script:
// this script pushes all rigidbodies that the character touches
var pushPower = 2.0;
function OnControllerColliderHit (hit : ControllerColliderHit)
{
var body : Rigidbody = hit.collider.attachedRigidbody;
// no rigidbody
if (body == null || body.isKinematic) { return; }
// We dont want to push objects below us
if (hit.moveDirection.y < -0.3) { return; }
// Calculate push direction from move direction,
// we only push objects to the sides never up and down
var pushDir = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move,
// then you can also multiply the push velocity by that.
// Apply the push
body.velocity = pushDir * pushPower;
}
3.- I drag the file into “First Person Controller” on “Hierarchy window”
And thats it, i can push all objects with Rigidbody