I’ve been working in my first Android application in which I’ll use the Input.acceleration to manage to move a ball through a labyrinth.
Well… how to say… It scares me:
First of all, I have recently read that I need to install plugins, an sdk, etc… and I don’t understand exactly why, nor how to do that. I thought Unity just abstracted from the platform you were programming from (unless the use of certain specific libraries for each platform) the only I had to do was compile it to Android.
I just need a little support to put my mind into order about what I need to do, install, change from my actual programming method.
The second question I have is maybe more specific: About the different resolutions and screen proportions that mobile phones and tablets have: ¿What is the properly thing to do about? ¿What can I do to achieve that every screen shows my app okay?
Well, forgive me about such unspecific questions.