Well I’ve gone through the forums and ran the gamut. Here’s my problem, I’m a noob programmer, very noob, like Javascript is a new kind of coffee for me. So I decided I wanted to really learn how to use UNity, and I’m prepared and ready, I want to create a nice FPS game, I can do my own graphics, I have Cinema 4D for animations and the such.
But When I run through the FPS tutorial (which I had to hunt for BTW) I get to a lot of places where (TODO) is placed, some whole aspects are left out, for example, where I currently am stuck is on FPS tut 2, page 6, - [TODO , hook up the rocket to the rocketlauncher variable].
Say What? I have no idea what this means, and the whole thing is like this. I mean don’t get me wrong so far from what I have seen this engine really does deliver, I mean I would be more then happy if there was a step by step on how the Avert Fate was done. I really want to learn this, I want to create a game because Im willing to put in the time and the will to do it, but the Documentation has been so lacking in the tutorial side, I mean yea there is the online documentation, but if you don’t already know what half of that stuff is coming in from something else, you’re not going to have any idea what to do.
The FPS tutorial, up until the point I got, which wasn’t very far, was very good, it told you exactly what to do and if there was java script it showed it to you and then explained WHY. Now someone like me that doesn’t know java script, something like that is very very helpful. To give you an idea, I couldn’t even write a simple “Hello World” script.
Bottom line is this, I’m WILLING TO LEARN, even willing to buy the Pro version for $1400 because I want to build for mac and pc, but I really want to know if there is anything in the horizon for a better FPS tutorial on the new 2.01 build. Torque Game engine is another Game engine I was looking at, but it suffers from the same problem, lacking in documentation. I think thats why there aren’t many mainstream games that are made with these engines, its almost like the guys who have the great ideas and followthrough usually can’t do any programing or artwork, and the ones who can program are usually the hobbyists.
Now don’t get me wrong, I’m well aware that there are plenty of people out there who program and just haven’t gotten a chance to finish their game for one reason or another, so its not a jab at them, I’m just saying, for people like me, with little programming skills and a serious idea for a game, noobs like me depend on the tutorials that are available for the package they buy. What I have seen on here is good, don’t get me wrong, but extended tutorials would really place you guys above and beyond your competition in terms of reaching a broader market to people like me.
And these don’t have to be super elaborate 50 page ones either, just simple snippets done, and a library of these can be built, but keep it going, To give you an idea of what I mean, the first thing someone like me would want to see tutorials on are things like this:
Tutorial 1: A simple FPS tutorial (That works)
- The one you guys made is great, very detailed and precise, however there are parts missing and the code doesn’t work anymore. I got to a stopping point and its very frustrating when you are trying to make progress.
Tutorial 2 : Cut Scenes
- How to integrate a quick cut scene between rooms or events. How to trigger a cut scene within a game and a specific even or time.
Tutorial 3 - Enemy A.I.
- Different methodologies on how A.I in a game can be arranged and programmed. Sample A.I. Pre-Fabs
Tutorial 4 - Integration with your 3d Modeling App
- This could be on how to make models and integrate them into Unity 3d. Will Goldstone did a FANTASTIC video tutorial on Cinema 4d and Unity 3d
Tutorial 5 - Game Puzzles and Quick Trick PreFabs
- A tutorial on concepts for puzzles in games, generic but good place to start with people whom are not sure.
Tutorial 6 - Advanced PreFab Concepts
- More advanced things that can be designed into a prefab to add “Game Value” to any FPS or 3rd Person.
So there are a few things off the top of my head, I’m really eager to learn, really eager to get started with unity, but unfortunetly I’m at a stopping point with this FPS tutorial and I literally dont have anywhere to go other then in the forums, but its frustraing because although my question can be answered, that usually takes time and for developers in training, having to wait days for a answer to something that should have been spelled out are project killers.
I don’t mean to complain , really I don’t, so far everything I’ve done in unity, which has been the first tutorial in the FPS game and paying the Avert Fate demo has really excited me beyond all means and has given me many ideas for which I would like to implement, but as it stands I just can’t do it because of the lack of documentation for people like me.
:!: