Newbie needing help: Importing character with mesh

Hi all,

This is my first time with Unity and I’m having problems importing a character with animations.

I selected the entire scene then “Export Selected” into an fbx file. When I import into Unity the character is facing in a weird direction and its origin point is not where I want it to be.

I want the origin point on the character’s feet but everytime I export, it’s always in the center of the body. Sometimes my character faces in weird directions and sometimes they become offset to the side by a large amount. And I can’t seem to get my animations to play.

Can someone help me on how to properly export a character with animations out from 3Ds Max and properly import them in? A step by step guide or something?

Thanks

http://forum.unity3d.com/threads/10343-How-to-get-the-XYZ-axis-right-(3DS-MAX-Unity)?highlight=flipped+fbx
try that thread yet ?

you can create an empty gameobject and put your mesh in it as a child and set the pivot of the empty gameobject where you want it to be.