Newbie Q. Can you capture the final light values on a surface?

I have a character in a scene and I would like to know the colors illuminating each side of their face. I’m guessing it might be an illumination or a shader thing? Any help welcome.

Hey
I found this nice explanation, which should give a good idea of how it works How to get pixel color using raycast on object with Lightmap created by "Beast"? - Questions & Answers - Unity Discussions
We don’t use Beast for baking lightmaps anymore, but I checked most of the other API points and they seem to still be around. The main concept should be the same.

Let me know how it works out :slight_smile:

Ah interesting, thanks. I ended using this mechanism which is similar just a different way of capturing the texture Script to calculate resulting surface color - Unity Engine - Unity Discussions