Hello!
Here’s a newbie question: when I build my test first test game (using many UI-elements on a canvas) for Windows, the built game turns full screen, without any option to quit the game other than closing down the game process through Windows process-manager (Ctrl+Alt+Del).
Now, I would ideally like the user to
- be able to toggle full screen on and off,
- choose between at least a few common resolutions (1920x1080, 1280x900 and maybe one or two more) from an in-game menu.
Is this very complicated to achieve? Like, something that only the big studios have the resources to accomplish? Or is all it takes “the press of a button” in Unity?
Best regards,
Nikolaj