I want to create a game for many platforms. Is is better to create background graphics PER target or calculate and position at runtime? For performance reasons, I would think you want to create graphics per target but that means I have many backgrounds, many trees, many dogs, etc. Basically each graphic I have in my game would have to be appropriately sized.
If the answer is that, would you have a different project per target or house ALL graphics in a project and only use what you need?
thx
Ralph