Hi all,
I have a rigged, animated character in Maya that I’m using as a test for importing Maya animations in Unity.
I moved the animation_test.mb file into my Unity\projects\assets\character directory, under the assumption I can import the file in Unity using the inspector.
Mind you I’m still learning Unity- but from my understanding I can click the “Apply” button in the inspector the animation_test.mb will be converted to an FBX file with the mesh skeleton intact.
Problem is i get this error:
Maya couldn't convert the mb file to an fbx file! It reached timeout of 3 minutes.
UnityEditor.DockArea:OnGUI()
When I was playing around with importing FBXs in Unity, I found out my Maya FBX plug-in was out of date. I’ve since upgraded it have had no issues importing static meshes into my project.
I’m running Windows7 64 set Unity to run as administrator hoping it would solve my problem but it didn’t.
What I’d like to sort out is importing animation into my project using best practices. I would appreciate all advice.
Thanks in advance