Newbie question regarding 3rd person camera

Hi, sorry if this has been answered before but i’ve searched the forums to no avail. I’m creating a third person persepective, using unity’s camera coupled with SpringFollowCamera script and the target locked onto the player, however i’d prefer the angle of the camera to be slightly higher above the players head, essentially i want to pan the camera target slightly higher, almost pointing to 1 foot above the players head. If anyone knows how to do this i’d greatly appreciate it.

You can make a new empty object and make it a child of the player. Then set it where you want the camera to look (1 ft above the players head) and use that object as the target for the camera instead of the player object.

Hi thanks for the quick reply! i’ve tried what you suggested however whenever i move the player around, the camera seems to jump and skip when the camera is targeted on the empty object, rather than a smooth motion that it used to do when the camera target was linked to the player.

I just tried it and mine works fine. Is the target object a child of a piece of the player object that moves? If that were the case, the target object would move with that moving piece and look pretty weird. If it isn’t a child of a moving piece, I’m not sure what your problem is.

This is what I did to get it to work:

Create a new scene.
Create a plane to walk around on.
Drag in a first person controller prefab.
Delete the default camera that was in the scene when it started.
On the camera component inside of the first person controller, delete the mouse look script.
Add the SmoothFollow script to that camera.
Create an empty object and make it a child of the first person controller.
Position that object and drag it into the target of the smoothfollow script.

hmm i’ll try that out, thanks for the help

i’m having a weird issue, the camera target will only follow the empty object, if the empty object is running the thirdperson controller script, is this supposed to happen?