I am very new to Unity, I have just recently installed it and I am just curious if scripting should be consistent (ex: when you use C#, use C# to all scripts and avoid javascript) (or if it’s easy to have variables in C# that can be called in a separate javascript?)
Thanks
It’s possible to mix scripts but it’s not recommended - you’ll end up having to do a bit of manual work to ensure that libraries are compiled in the correct order in order for C# ↔ UnityScript assemblies can see each other.
Stick to one language in your project and, unless you’ve got a really good reason not to, make it C#.
You’re able to use both, but there’s not much of a use for it. I’d recommend going with the C# implementation. There’s plenty of great documentation on it, and statically typed languages (like C#) are just a lot less messy.
Difficulty-wise, I wouldn’t say C# is any harder to learn than UnityScript, and what you learn will be applicable in more areas than just Unity development.