Hi all,
We’re testing Unity3D as a candidate for our next game and so far the whole platform seems excellent, but we’re a bit concerned about networking capabilites:
We have tested the master server and created a really simple server/cliente test game. It works, but what we would like to do now is to host the server (authoritative) in our current servers (linux) and have some games always available, spawn bots and so on… is it possible to do that? We have even thought of running a windows machine just to have a server version, but that would definitively not be the idea.
Another option would be to try to run the “server game” in our server using something like wine. We would run the server headless, so no graphics will be displayed… Has anyone tried this?
Thanks for any pointer.
r.-