Newbie questions (418131)

Hi all,

We’re testing Unity3D as a candidate for our next game and so far the whole platform seems excellent, but we’re a bit concerned about networking capabilites:

We have tested the master server and created a really simple server/cliente test game. It works, but what we would like to do now is to host the server (authoritative) in our current servers (linux) and have some games always available, spawn bots and so on… is it possible to do that? We have even thought of running a windows machine just to have a server version, but that would definitively not be the idea.

Another option would be to try to run the “server game” in our server using something like wine. We would run the server headless, so no graphics will be displayed… Has anyone tried this?

Thanks for any pointer.
r.-

I’ve seen a number of threads where people were trying to run standalone builds (and even the editor) on linux, through either WINE or Parallels for Linux.

Use google to search the forums for ‘linux WINE’ and I’m sure a ton of helpful info will pop up for you.

Since it seems like your project isn’t off the ground yet, you might look into using a dot.net libary like Lidgren for your networking. You would be able to run it under mono on your unix box and it would be far more performant and slight on memory.

thanks for the reply!

I think we’ll go that way: use/create a simple .net library that we can use to communicate with our custom server.

r.-