In regards to iPhone game development, I’m not a graphics designer and am wondering how visually pleasing of an app I will be able to make. Can some one shed some light on how far I can probably go using only Unity 3D?
Pretty much nowhere, as Unity (which is the name, not Unity3D ) isn’t about creating assets. Those you create in other apps, such as Photoshop, Maya, etc.
Not refuting there isn’t any awesome stuff created by Unity developers. However, a developer with no graphics skill set isn’t going to create that kind of app. Given the comment from Eric5h5, that leaves a non graphics developer empty handed.
How does such a developer create a visually appealing app? Also, this is a one man show doing it on a shoestring type of setup. So, hiring a graphics designer isn’t really an option. There’s a lot one person can do and I’m sure plenty of non graphics designer Unity developers have come up with creative ways to get past this issue.
Unity makes it less difficult for iPhone developers just starting in gaming. Is there something like this for graphics that import into Unity?
Hey Unity takes the stress off. I am developing an online baseball MMO with Unity. I was using Torque.
Now that I switched to Unity the art pipeline is so sweet and the programming so straight forward I now have roughly double the time to work on the art assets.
Thanks on the feedback. That’s a great list of tools.
@Mark O
Cheetah3D looks cool. I see it do this http://www.cheetah3d.com/img/gallery/Anim_cont1.mov and wonder why you need Photoshop for texturing. In that movie, looks as though there is lots of texturing done by Cheetah3d.
What do you export as from Cheeta3D that can be imported into Unity?
Is there anything in Unity Indie version that you are finding limiting vs the PRO?
I’m still going through the Unity 3D tutorial PDF. What assets does the Indie version come with or do I need to create everything - grass, clouds, textures, etc?
Heh, for texturing, I just splat on a whole ton of different special materials in Cheetah3D like marbles, velvets, and woods, take a screenshot of Cheetah3D rendering that, and use that as my texture.
It works particularly well with the flat UV mapping tool…
To answer your first question " Can some one shed some light on how far I can probably go using only Unity 3D? "
Well, Unity isn’t really a graphics design tool. It’s up to you to create the assets you need to suit your game. Of course, some people do amazing things with just the primitives available in Unity itself.
This is a little off-topic, but good design takes a good artist. There’s no reason to struggle to make something mediocre looking, when there are a lot of budding artists out there eager to work on game projects. Some for free or very cheap. There are tons of talented artists who should be working in AAA studios, but are stuck behind the cash register at 7-11.
You might want to check out
You’ll find artists of all levels and budgets there eager to help. Talented ones like this guy: