Hi,
I’ve recently installed Unity Ads. I’ve got things working (I think), but have some questions - just to make sure I’m not missing anything.
I’m running the game on PC (the actual game is IOS), and when using rewardedVideoZone, it displays the advertisement, I get a blue screen with (“Here would be your Ad unit. (Things seems to be working!)”… I get a similar message when using the pictureZone ID, so I guess all is good…
So some questions:
-
Should I ever see an actual video / animation at this point, or is the blue screen thing OK?
-
In rewardedVideoZone, I can only click on the close button to end the video. This seems to return the ShowResult.Finished correctly. However, if I change to the defaultVideoAndPictureZone, I get the exact same thing as rewardedVideoZone. The difference being that this zone has the default 5 second skipping option ticked.
Should I be seeing a 5 second countdown on screen? How do I test that skipping is working correctly? If I click on the close GUI button, I get the same ShowResult.Finished result. Is there any way to test for Skipped?
I should also mention that I am testing with an unreleased game.
Any help would be greatly appreciated! I wonder if I’ve just missed reading some docs somewhere. (I still haven’t found an official SDK doc that explains the Advertisement methods, so it’s been put together due to multiple google searches…!)
Edit: I found this link. So, guess these are the official docs: https://unityads.unity3d.com/help/Documentation%20for%20Publishers/Integration-Guide-for-Unity-Asset-Store
Thanks
J