I got 3d objects- lats say rocks. Imported into scene. Placed well above terrain. I want them to fall down just like main character of Island/GI demos falling if you place him in the air. Notice that character stays on surface when he reach it. Same with herons from Island demo. How could I do that?
I thought I had to generate collides, but object not falling at the first place, not sure if it stay on terrain if it start falling.
Second question.
I read Unity - Manual: Prefabs but it seems not to address my question. In Island demo there nothing tree related in Hierarchy. And only one folder per tree in the Project window(Terrain Demo Assets —> Trees Ambient-Occlusion). But lots of trees in the scene. How do I place multiple instances of objects I imported into scene? Lets say same rocks from the question above? I could just create multiple objects in Hierarchy. But how trees and rocks are supposed to be done properly?