Newbie report for duty with some fx shaders for Max viewport

Hello all, I am a shader programmer and completely new to unity.I am always interested at all 3d engines with low-priced and custom shaders supported.
Along with some of fx shaders I coded for 3dsmax viewport and you can play around with them.
some of shots screengrab from 3dsmax viewport




More screenshots and demos you can download below of the link:

Good to see Unity 2.5 release for windows and I would like to further test to integrate those shaders into Unity.

Looks really nice!

Some postprocessing effects are built into Unity already (see documentation), and of course it’s possible to build your own. Flashbang Studios in particular have done some really cool postprocessing (see Minotaur China Shop, Blush and Jetpack Brontosaurus on blurst.com).

Shadowmapping is also a built-in Unity feature.

And of course custom shaders are entirely possible, for rim lighting, funky lighting models and whatnot.

Truth be told,I am sort of disspointed after tring out Unity 2.5 Indie trial version.Feature like realtime render to texure and shadowmap are rather basic functions to lots of 3d engine such as Ogre,Darkbasic,Esperient Creator,Quest3d,Virtools even 3dsmax but those features don’t actually appear at Unity Indie version.And the price tags on Indie and Pro version of Unity doesn’t make any sense.Just hope there will be changed in the furture.