As the title says, I’m trying to make a crushing ceiling. Here’s a little animation for reference
I looked into this a little bit but nothing has quite made sense and one thing I found linked to AnimationEvents in the Manual but it says it’s no longer there. I have no idea if that’s because it’s removed or because I only have the free version of Unity right now (Don’t really have the money for it right now)
I have two immediate guesses on what I might need to do
- Disabling and enabling Colliders on certain frames of the animation but I’m not sure how to do that or if it’s still possible in a simple way
2)I have the passive state(when it’s up) and the active state (when it’s down) as two objects and just sorta switch between them on a timer in a sorta manual-animation style
I’m not entirely sure on how to do this and I don’t want to just mindlessly throw my head against a wall today trying to figure it out. If anyone could steer me in the right direction that would be much appreciated. Thanks in advance for any help you can give!