Please excuse me if this is too basic for here… Or has been answered earlier (Couldn’t find any…)
I’ve been using the makehuman for my characters. Recently I went thru the SecretAnorak’s tutorial for UMA… Have a couple of basic questions though… How does the performance (of creating the character in runtime by UMA), compare with the pre-created character (by MakeHuman)…
I usually optimize my characters manually… Like, manually removing the inner vertices of the mesh covered by clothes, creating atlases etc… Does the UMA compare to it?
I am not looking to morph my characters in runtime… Just interactable characters With animator, but without character controllers.
(Maybe further questions… But it all filters down to one thing… I am looking for whatever advantages I can have by making teh switch to UMA…)
Thanks a lot in advance…