Beware!
Do not go any further if you looking after the newest terrain effects.
If you’re a landscape fetishist this is the wrong place for you.
Only the brave and experienced adventurer may enter my domain and shall be fine.
Taumel… what are you smoking?
ok taumel you’re showing your age! the dig… that was a good game. so are you going to share some code with us? like how did you do the wavy text and the camera movement?
cheers.
Very nice…
Would love to know how you did that too!.
Ray
Maybe it’s just me, but I did not think The Dig was a very good game. In fact, Lucasfilm games never made another 2D adventure game after it, did they? They moved into 3D adventure games and then stopped altogether.
It is.
–Eric
wasn’t that more due to a change of “fashion” within the game industry…? more then a failure of the Dig as a game.
Cheers.
Looks pretty Taumel, but pointing and clicking didnt do anything-was it supposed to? on the first page it says point and click-Im sure I know how to use this mouse… :roll:
Yaeh nice work with the text code. It does look great
AC
I liked the dig personally, but it was nowhere near as good as some of the earlier titles. Sam and Max, and DotT spring to mind.
Thanks!
I got inspired to do it by the news last week about the comet 17P/Holmes whos (or whichs?) koma is rising and rising.
After having played (or struggled through) tons of adventure i don’t have a problem calling it the best adventure on earth as in my opinion there isn’t another one which comes close to it. Whilst it isn’t perfect in every aspect it’s just perfect on the whole. No other adventures drags you away with such an intensive atmosphere.
So many talented people worked on this one and you can feel the quality and the drama dripping out of every pixel. Texts by Orson Scott Card, visulas by Bill Eaken and Bill Tiller, wonderful Wagner inspired sounds by Michael Land, and and and…
As for the comments:
It’s more stoned by nature! ;O)
Technically it’s pretty much old skool. The camera is driven by a bezier curve and the text is based on an array of objects which are going through a damped sinus. One time their are aligned to the y and one time to the z axis. Actually you need more arrays as sadly you can’t use mixed ones like in director. I guess i would have to clean up the code first as i more or less made this in two night sessions last week, dunno if i have time for this now…
LucasArts released MI3 after The Dig which was a pure 2D adventure. I also would see the others Grim Fandango and MI4 more as classical 2D adventures as they just use 3D for the visualisation and not for the riddle design. Their fault was that they didn’t go for a much more comfortable point&click steering and choose the painful character arrow key steering instead. And if you take long painful process The Dig went through into account then even Full Throttle would have come out after The Dig.
You should get some comments from Boston Low by clicking on certain objects.
DOTT is nice from it’s weird feeling, ideas and it’s riddle design but it doesn’t come close to in the other aspects and Sam&Max was sort of funny because of the characters but never was a really good adventure in terms of story or riddle design. Actually it was one of the weakest LucasArts adventures.
Anyway i hope it brought back some memories for those who love that game, those who haven’t known about it might become interested in it and play it. It’s a gem, you won’t find anything similar! So get a copy on ebay and scummVM.
Happy adventure!
Im loving all this nostalgia - thanks for the nice demo Taumel.
I don’t suppose you remember Zak McKracken and the Alien Mindbenders (SCUMMv1)…
Unless i’m sure there are no broom aliens around on this forum, i deny everything! ;O)
I took a look at this one
o Wooden fbx export from modo.
and the 360k one goes all crazy…
it either starts out red and goes to very fast colorful flashes or just starts out that way… the red doesn’t move, but when it starts flashing OMG my eyes…
CEH
Wow this looks like a Jeff Minter cube to me! :O)
If i remember correctly it was done with Unity 1.5.1, still looks fine here on my Mini. I only do get weird results if i go for the losless version due to a lack of VRAM but the glitches look different then.
Could you post one with the newer version of Unity for me to look at? Hopefully it wont have errors.
CEH
There you go…
The Dig I felt was a great game… But I liked FULL THROTTLE much more. It came out before the Dig, and featured some kick ass full screen animated scenes, and we all know what that meant back in the day hahahaha.
Another Lucas Arts classic.
Although The Dig was so so… I still class it as one of the great classic adventure games. There are so many great adventure games out there that I may just very well install them again, using Scumm or other dos emulators. I own TONS of classics that I have backed up to my HDD, I have both Full Throttle and The Dig CD versions You should also check out that Indiana Jones The Fate Of Atlantis CD Version with full speech e.t.c.
If I were you guys. Go grab this widget Manuals, Specs, and Downloads - Apple Support
It is a slick games search widget for moby games right in you’re dashboard. An awesome source for hunting down info on those good ol classics
Take care guys.
The Dig is what happens when you actually employ dedicated professional writers on your game. Sadly (for me), that is a rare job these days.
amen!
I liked the earlier games over Full Throttle and The Dig, which I thought were too short. Monkey Island and Sam Max Hit The Road remain my favorite ever SCUMM games.
Grim Fandango was great too.
I also really liked the first generation “Dark Forces” games – which were much more fun and true to the Star Wars universe than the later games (and Jedi Knight et al).