Hey everyone,

I’m trying to create an in-game newspaper that the player can read flip through and read (Android) but am having a number of difficulties. Since I’m learning both programming (C#) and Unity at the same time, I don’t have a lot of experience with either.

The method I’ve been using is to create a template for the newspaper using Scribus, export the file into a PDF, then convert it to a JPEG. Then I simply stick the JPEG onto a page-like game object. Problem is that the texture maps to all sides of the object so when I flip the page, an inverted image of my original texture is visible. Do I need to “glue” a second object behind the first and stick the texture on there?

Or is there a simpler way to go about doing this. I have a feeling that doing it this way will cause problems later on when trying to create a system that lets players touch keywords for hints. :confused:

Thanks for your time!

Ideally what you need todo is use something like 3dsMax to create your magazine, with its correct number of pages, UV map them apply your page textures, animate, then load that into your scene and finally create a script to run the animations when a button is pressed, or the objects collider is clicked.

You could use a plane, this would save you having to uv map the box. But you are still stuck with a flat plane, unrealistically animated (using a transform.rotate i guess) in unity. And, the unity plane is junk, very high-poly. The box primitive in unity is more efficient.

So really, to get a half decent result, you will have to take a step back, and import it in from a external source. Hope that helps.