Hi, the attached images are actual screen shots from our new training product we will be releasing for Unity called “Next-Gen Game Development with Unity3D: Volume I” in November.
It teaches how to create environments within Unity at AAA next-gen quality; such as a PS3 or XBox 360 title of high production value.
This specific scene was created with a mixed pipeline between 3dsMax and Softimage;
3dsMax was used for previz and scaling, Softimage was used to create final production assets, including modeling and UV unwrapping, etc.
However, keep mind that the same production could be done on pretty much any hi-end DCC package(s), i.e. Cinema4D, Lightwave, Blender, Modo, etc.
Those are great pics.
Those aren’t pre-rendered, are they? If they are, what exactly is ‘next gen’ about the training?
I’m not being snarky, I really want to know.
Because, if those aren’t pre-rendered scenes, I’d freakin’ LOVE to see this.
Thanks for the compliments. To answer simply, no, these images are NOT pre-rendered. Next-gen game engines (i.e. Unreal, CryEngine, Tech-5, etc.) all use advanced lighting systems to help achieve their visual appeals and art styles. Beginning with Unity 3.0, everyone now has access to an engine that incorporates a lot of the same/similar features that these hi-end (and expensive) engines have enjoyed for several years now.
The images you see for this training product are all real-time screens taking from actual gameplay; no retouching or post work has been done. The reason we have created (and plan on continuing creating) this kind of training is because we want to give everyone the opportunity to have the same advanced lighting knowledge needed to make AAA quality games with the Unity engine. With Unity 3.0 developers can easily create games that are visually on par with games like Modern Warfare 2, etc. We are working so that developers like yourself and all the talented devs in the Unity community can take full advantage of Unity 3.0 and it’s amazing features.
Next-gen is the most mis-used term in our market today. It was used years ago when Unreal Engine3 was being shown at GDC and Siggraph before it was released, when it was entirely appropriate, but now days its used for, well, everything except iphone games.
Actually, hate to throw ointment at this but tech 5 and cryengine 2 are in fact, next gen since games using those haven’t been released yet. But thats not the point, I have yet to play a game with the detail shown in those screenshots. Certainly, aliens vs predator doesn’t look as good, and I run that dx11 with tessalation.
Although if pressed I would say those were current gen screenshots, but - bleeding edge of current gen
Crysis doesn’t look as good in some places, it actually looks pretty rough nowadays if you play it again, rose tinted and all that. But I haven’t played MW2 yet its on my list for when I’ve finished up AvP and metro.
There’s something different with the lighting shader in those shots. I’m guessing the lighting is done via a HDR dome.
can’t wait to see how slow it runs in comparison with UE or CryEngine
so at the moment I’m still considered that the best picture can be made in Unity (while keeping playable perfomance) - is a picture from Half Life 2 in… wait for that… year 2005 =)
I’m still too skeptical about this sentence. But I’ll be happy to be amazed =)