Hi everyone,
Allow me to introduce myself, my name is Leonard Gonzalez and I am the training coordinator over at i3DTutorials, an Autodesk Authorized Publisher and developer of hi-end professional training for computer graphics software, such as 3dsMax, Maya, Softimage, mental ray, etc. Our training has been used by artists working at top industry studios in film/VFX; including EdenFX and Digital Dimension, among others, as well as in the games industry, a few of these include Insomniac Games, Ubisoft, Blizzard, and Lionhead Studios.
We are happy to announce that very soon we will be bringing our industry leading training to the Unity development community by way of high quality next-gen game development training products.
I am very excited to be bringing this kind of professional game development training that has been missing from the Unity community for too long. Building on our industry praised training techniques, our next-gen game development training will be presented in an easy to follow format that uses actual production examples that correctly mimic real life production situations, instead of simple theoretical examples that are unrealistic representations of the challenges developers run into.
Our first planned release will be coming this month (November), “Next-Gen Game Development with Unity3D: Volume I”.
This is a very large and ambitious training product that will span several hours covering topics in-depth and using production samples. The focus of this volume is on Unity 3.0 itself, and how to use it to create and setup next-gen levels with the Unity Editor. Even though there are a multitude of subjects covered, the ultimate focus is on achieving the high quality visual appeal of AAA next-gen games, such as Modern Warfare 2, Killzone 2, etc. With the new powerful tools and middleware that has been incorporated into Unity 3.0, it is now possible to create incredible games with Unity that can easily achieve the same visual quality of AAA games developed on award winning engines, such as Unreal 3.
Please continue reading for more information on the topics covered by “Next-Gen Game Development with Unity3D: Volume I” and have a look at some screens from the actual tutorial itself.
Note: Screen shots are taken directly from the sample game created with this tutorial; no images have been retouched or edited- they are straight from the end results of the tutorial. Also, everything you see in the images are assets that are included with this tutorial; textures, meshes, etc.
Below are some of the topics that are covered in-depth:
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Unity Basics/UI
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Working with Projects
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Working with Assets
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Next-Gen Materials and Shaders
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Next-Gen Lighting
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Using the Beast Renderer for Production
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Post Processing and Effects
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Optimization
We will be releasing full details and complete information on availability and launch when we release this month. If you have any questions, please feel free to post them and I will do my best to answer them. Also, be sure to check out our website: http://i3dtutorials.com/ for great training that is currently available for 3dsMax, Maya, and Softimage.