I have read that RPCs always trigger in the order they are sent. However, i was not really able to find what happens if a player disconnects right after sending a RPC.
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Does the RPC trigger before the
OnClientDisconnectedis called at the receiver? -
Is it possible for the RPC to be received after the disconnect callback due going through a slower path along the net compared to the disconnect callback?
I wish to know if the disconnect is always the last call and if the RPCs received (if any are received) after the disconnect are ignored or not. I couldn’t really find any clues in the documentation. Any clarification would be great, thanks.