Hello to everyone i’m following this documentation: Use Relay with Netcode for GameObjects (NGO)
but here:
NetworkManager.Singleton.GetComponent<UnityTransport>().SetRelayServerData(relayServerData);
i have this firm :
SetRelayServerData(String, UInt16, Byte[ ], Byte[ ], Byte[ ], Byte[ ], Boolean)
and i can’t convert from byte* to byte[ ] beacause is unsafe code in iteration…
how can i solve it?