I have a NGUI sprite with the appropriate collider, UIButton script, and a script with a function that simply loads a scene.
public void LocationButton()
{
Application.LoadLevel("location");
}
In the editor/game environment this works fine but when I install and run on my Android device it just goes to a blueish/purpleish screen and halts.
I have to kill the process to stop the app. The only thing I have found on the NGUI forums is an ignored post with my same problem: link text
It seems to be a NGUI problem because when I use native OnGUI buttons this works without fail. Also if I remove the script from the OnClick/Notify/Method, the buttons operate fine but do nothing as intended. The trouble is my OnClicking…