Hello everyone,
I am actually stuck on something that should be quite simple but I cannot find any solution.
I am using NGUI, I have a GameObject named “Button - Sound” having UISprite, UIButton, properly set Box Collider on it. “sound_on_button” and “sound_off_button” are on the same UIAtlas.
The following script is attached to the GameObject :
[RequireComponent (typeof (UISprite))]
public class B_Sound : MonoBehaviour {
private UISprite S_Sprite;
bool cheat = false;
void Start ()
{
S_Sprite = gameObject.GetComponent<UISprite>();
S_Sprite.spriteName = (cheat) ? "sound_on_button" : "sound_off_button";
}
void OnPress (bool isPressed)
{
if (enabled && !isPressed)
{
cheat = !cheat;
S_Sprite.spriteName = (cheat) ? "sound_on_button" : "sound_off_button";
}
}
#region Debug
#if UNITY_EDITOR || UNITY_REMOTE
void Update()
{
if (Input.GetKeyUp("e"))
{
cheat = !cheat;
S_Sprite.spriteName = (cheat) ? "sound_on_button" : "sound_off_button";
}
}
#endif
#endregion
}
The button Sprite is set on Start and GetKeyUp operations but not with OnPress (or sometimes when I click repeatedly on the Editor).
I hope you will have some clue for me, I am stuck on this for hours
Thanks in advance