Hi! I’m making a game that is a point and click. So when i put some NGUI button in scene and click in this buttons, my player walk (or run) until that spot where my button it is. I have to ignore a point and click when i click on button. If someone have an idea how do that on ngui button script, i appreciate.

Thanks!

Try this:

function LateUpdate() {	
    	
	if(Input.GetMouseButtonDown(0)){
		if(UICamera.hoveredObject){
			return;
		}
	}
	//Stuff was clicked on the level
    
}