if(Input.GetKeyDown(KeyCode.Q) )
{
GameObject Clone = NGUITools.AddChild(test, record_ins);
Clone.transform.position = new Vector3(myposition.position.x,myposition.position.y,0);
}
then i try this
Vector3 temp = test.transform.localPosition;
temp.y = test.transform.position.y - 2;
test.transform.localPosition = temp;
when i create it, can create first . but second、thrid there position always print(0,0,0)
i need create new one under one.
sorry, this description and my english is not good. can someone to teach me. thanks.