NGUI Progress bar health doesn't move when hit by the enemy

I want to make health system using the NGUI. I got the idea, but i don’t know how interpret into coding. but so far, this is my progress.

using UnityEngine;

public class HealthScript : MonoBehaviour
{

	public static HealthScript instance;
	public int hp = 1;
	private GUIText scoreReference;
	private GUIText highscoreReference;
	private static int _highscore = -1;
	public int highscore { 
		get { if (_highscore == -1) 
			_highscore = PlayerPrefs.GetInt("Highscore", 0);
			return _highscore; 
		}
		set {
			if (value > _highscore) {
				_highscore = value;
				highscoreReference.text = _highscore.ToString();
				PlayerPrefs.SetInt("Highscore", _highscore);
			}
		}
	}
	
	public bool isEnemy = true;
	
	
	private static int points;
	public void Damage(int damageCount) {
		hp -= damageCount;
		
		if (hp <= 0)
		{
			// Dead!
			Destroy(gameObject);
			points++;
			scoreReference.text = points.ToString(); 
			
			
		}
	}
	
	public void gameEnd() {
		
		highscore = points;
		points = 0;
	}
	
	void Start()
	{
		
		scoreReference = GameObject.Find("Score").guiText;
		highscoreReference = GameObject.Find("HighScore").guiText;
		scoreReference.text = points.ToString(); 
		highscoreReference.text = highscore.ToString ();
		instance = this;
	}

then this is my update method, how should i do?

void Update()
	{
		         
				GameObject.Find ("PROGRESS").GetComponent<UISlider> ().sliderValue = HealthScript;
	}

this is the game interface

34890-health.jpg

I might be missing something, but shouldnt you be setting the sliderValue to an INT or FLOAT? NOT to a script?

Should be something like this I would think:

GameObject.Find (“PROGRESS”).GetComponent ().sliderValue = HealthScript.hitPoints;