I’m super happy to announce that our lastest extension NGUIDepthis now available on AssetStore for 10$
Well, not much thing to tell, this is just a drag and drop to depth manager for NGUI widgets, very easy and intuitive. I always find it’s difficult to adjusting the depth for each widget, and it all make me crazy when NGUI keep complaining about depth collision, I even tried some other NGUI depth management tool that changes the renderqueue and resulted in nightmare. Ok, I’m not blaming, that surely because I used it the wrong way. But in the end, that’s not normal user’s fault, there must be a more intuitive way to do it.
So, here it is, NGUIDepth v1.0.0. I really hope that you will find it easy and intuitive to use as I found when creating this. Here are some shots :
Thanks a lot for reading and If you find any other problem or have any suggestion, please do let me know.
And if anyone want to have it support for DKForge or any other 3rd plugins please let me know also, I will be more than happy doing that.
I must admit that after using this Depth management tool for some time, I’m disappointed with the limitations, some being reported by users, included :
The list is huge, when there are a lot of widgets inside each panel, and managing such huge list in a specific order would be a pain in the ass
When there are a lot of widgets has the same name, we can never know which one is which
Not all widgets show up at the same time, still we need to determine which one is over which one and it’s taking a lot of time, stupid wasted work …
So I was thinking over and over again how can I could improve it to make NGUIDepth more intuitive. I see the potential of drag and drop depth managing, it’s much better than tossing a number on each widget … So, I come up with a solution :
So, that’s briefly what’s coming next for NGUIDepth. I really hope this version will make you happy.
Thanks a lot. Any suggestion, feedbacks, critics are welcome, as usual
p/s : One more screenshot
The pictures are pretty huge (1.9 MB each :(, maybe I should made video cast instead, sorry everyone)