Nice Unity/Gamedev Resources

What sites/resources for gamemaking do you guys think are good?

I read daily Gamasutra (www.gamasutra.com), Gamedev (www.gamedev.net), UnityCoder (Unity Coding – Unity3D).

What other sites you guys think can really help and give ideas/suggestions/insights about game development, specially Unity3D?

Thanks!

Digital Tutors is the best I’ve found for learning all the necessary software. I got an annual subscription, and it has hundreds, in some cases thousands, of great tutorials on how to do anything I’d need with practically any piece of game dev software.
Right now I’m covering courses for Unity, Zbrush, Maya, and Photoshop.
With so many tutorials, some do suck pretty hard. So every once in a while you do have to wade through some garbage to find what you really want.

I would find this completely offputting. How can I have confidence in what they’re teaching if some of it is so obviously bad?

Lynda.com has some very easy to follow tutorials and projects.

You use it to learn the software. The bad stuff is mostly just certain tutors glossing over important points, not detailing a particular step well, or going about something in a weird and convoluted way.
All things that are easily fixed by watching a second tutorial on the subject.
One example is the Zbrush Hard Surface Robot tutorial. Most of what it teaches is completely valid, but the tutor drags out the sculpting by arbitrarily separating every single piece of the model instead of sculpting it together and carving out the lines.
Another example is the massive Maya basics tutorial. It goes fine throughout most of it, but the tutor fails to mention certain Maya quarks that can hamper you in following along, like being in Object Select mode specifically when attempting a certain function, and later on he glosses over a few steps in the rigging/animating process.
Those are exceptions, also. Most of the tutorials are awesome, and if one isn’t you still have half a dozen others covering the very same thing, which regardless can be used to get an extremely rounded perspective on a process by seeing it from multiple people.